Categories
Adventure Ideas

 The Codex of Unmaking

Level: 10+ (designed for a solo or duo high-powered character)
Tone: Intense, cerebral, and reality-bending
Setting: A collapsing demi-plane built from forgotten knowledge and unstable magic

Adventure Summary: The Archive Eternal, Vexxar’s patron, has been infected by a paradox: a forbidden tome known as the Codex of Unmaking has been read—and now reality itself is unraveling. The Archive is fracturing into impossible geometries, and its knowledge is bleeding into the multiverse, threatening to overwrite existence with pure contradiction. Vexxar is summoned not just as a warlock, but as the Archive’s last line of defense. He must enter the Fractured Stacks, navigate impossible logic puzzles, battle corrupted knowledge-spirits, and confront the Codex itself—an entity that knows everything Vexxar has ever doubted.

Key Locations:

  • The Index of Infinity – A spiraling tower of books where time loops and pages whisper secrets
  • The Librarian’s Wake – A battlefield of fallen archivists and rogue spells, haunted by memory echoes
  • The Paradox Vault – A chamber where logic breaks down; spells may reverse, duplicate, or fail spectacularly
  • The Codex Core – A swirling singularity of ink and thought, where the final confrontation awaits

Major Challenges:

  1. The Puzzle of the Unwritten Page – A riddle that changes every time it’s answered incorrectly. Requires Vexxar to use Book of Ancient Secrets and Legend Lore creatively. Failure causes a temporary rewrite of his backstory or abilities
  2. The Duel of Doubt – Vexxar must fight a mirror version of himself: same stats, same spells, but with crueler intent. The doppelgänger knows his tactics and mocks his every move. Winning requires outsmarting, not overpowering
  3. The Cascade of Contradictions – A magical storm where spells behave unpredictably: Counterspell might amplify instead of cancel, Eldritch Blast may heal instead of harm. Vexxar must adapt quickly and use the chaos to his advantage
  4. The Codex of Unmaking – A sentient book that speaks in paradoxes and tempts Vexxar with forbidden truths. Offers him ultimate knowledge—at the cost of his identity. Final choice: destroy it, bind it, or become its new author

Themes and Moral Dilemmas:

  • What is the cost of knowing too much?
  • Can truth exist without contradiction?
  • Is identity defined by memory, power, or choice?
  • Would you sacrifice your mind to save the world?

Victory Conditions:

  • Success: Vexxar stabilizes the Archive, sealing the Codex and preserving reality
  • Bittersweet: He succeeds, but loses a part of himself—memories, powers, or even his name
  • Failure: The Codex rewrites reality. Vexxar becomes a myth, a footnote in a book no one remembers
Categories
Character Introduction

Vexxar the Unreasonably Gifted

Race: Half-Elf
Class: Warlock (Level 10)
Patron: The Archive Eternal (Homebrew: a sentient library of infinite knowledge)
Background: Sage
Alignment: Chaotic Good
Player Note: This character is intentionally overpowered. Use responsibly (or not at all).

Ability Scores (with racial bonuses and enhancements):

  • Strength: 10
  • Dexterity: 16
  • Constitution: 18
  • Intelligence: 20
  • Wisdom: 14
  • Charisma: 22

Hit Points: 110
Armor Class: 18 (Mage Armor + Cloak of the Archive)
Speed: 30 ft
Proficiencies: Arcana, History, Insight, Persuasion, Investigation
Saving Throws: Wisdom, Charisma

Features & Traits
Eldritch Invocations (6):

  • Agonizing Blast (Add CHA to Eldritch Blast damage)
  • Repelling Blast (Push target 10 ft)
  • Book of Ancient Secrets (Ritual casting of any spell)
  • Visions of Distant Realms (Cast Arcane Eye at will)
  • Eldritch Sight (Detect Magic at will)
  • Shroud of the Archive (Homebrew: Gain +2 AC and resistance to psychic damage)

Pact Boon: Pact of the Tome

  • Grants three cantrips from any class
  • Tome is semi-sentient and offers sarcastic commentary

Patron Feature – Archive’s Whisper (Homebrew):

  • Once per short rest, ask the Archive any question. DM must answer truthfully, though cryptically
  • Gain advantage on any Intelligence-based check once per turn

Spellcasting
Spell Save DC: 20
Spell Attack Bonus: +12
Cantrips: Eldritch Blast, Minor Illusion, Prestidigitation, Fire Bolt, Guidance
Notable Spells Known:

  • Hex, Counterspell, Fly, Dimension Door, Wall of Force, Synaptic Static, True Seeing, Mass Suggestion
  • Wish (1/day via a mysterious bookmark in the Tome—DM’s discretion)

Magic Items

  • Cloak of the Archive (Homebrew): +2 AC, resistance to psychic damage, and once per day cast Legend Lore
  • Wand of Wonder (because chaos is fun)
  • Ring of Spell Storing (preloaded with Counterspell, Shield, and Greater Invisibility)
  • Tome of Infinite Footnotes: Once per day, cast Wish if you can justify it with a footnote

Personality

  • Trait: Speaks in overly academic metaphors
  • Ideal: Knowledge is power, and power is hilarious
  • Bond: Bound to the Archive Eternal, but mostly for the free library card
  • Flaw: Occasionally forgets that not everyone has read the 9-volume Codex of Cosmic Irony