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Adventure Ideas

D&D Adventure – The Infinite Pouch

Recommended Levels: 5–8
Genre: Surreal Dungeon Crawl / Mystery
Tone: Whimsical, Weird, and Occasionally Dark
Setting: Inside a Bag of Holding

Adventure Hook:
The party is approached by a frantic wizard named Thistlewhim Bramblecloak. He accidentally dropped a priceless magical artifact into his Bag of Holding—then dropped the bag into a portable hole. The resulting planar mishap caused the bag to implode, creating a rift into a bizarre extradimensional space. The only way to retrieve the artifact (and escape) is to enter the bag through the rift and navigate the strange world inside.

The Pouchlands:
The interior of the Bag of Holding has become a warped pocket dimension. It is a surreal, semi-sentient labyrinth made from the contents of countless bags over the centuries.

  • Gravity is inconsistent and changes direction.
  • Time flows unpredictably.
  • Some items have developed sentience.
  • A mysterious entity called “The Custodian” maintains order within the bag.

Major Locations:

  1. The Zipper Gate – The entry point, guarded by a paranoid mimic that believes it is a zipper.
  2. The Coinfall – A desert of gold coins, ruled by a cartel of dust mephits.
  3. The Forgotten Shelf – A library of lost scrolls and books, watched over by a sentient quill.
  4. The Sock Swamp – A bog of mismatched socks and laundry golems.
  5. The Vault of Echoes – A chamber where magical echoes replay past conversations and secrets.
  6. The Core Stitch – The unstable heart of the bag, where the artifact is suspended in a gravity storm.

Encounters and Challenges:

  • Puzzle locks made from magical items.
  • Combat with animated objects, rogue elementals, and scavenger creatures.
  • Roleplay with sentient items (e.g., a depressed umbrella or a power-hungry belt).
  • Environmental hazards like shifting gravity, memory fog, and mimicry.

Objectives:

  • Navigate the surreal interior.
  • Retrieve the lost artifact (e.g., the Chrono Prism).
  • Escape before the bag collapses or is consumed by the void.

Possible Twist Endings:

  • The artifact is sentient and refuses to leave.
  • The Custodian offers the party a place in the Bag’s eternal order.
  • The Bag is a prison for a forgotten god, and removing the artifact weakens its seal.